The First team to score a fall wins the match.
No counts, no DQ however if there are count outs and DQ’S see below.
Count Out: Both on either player’s turn, both team members must have no cards in their hand and deck to win by count out.
If a player is disqualified both players lose the match.
DOUBLE TEAM in effect.
PROTECTING PLAYER in effect.
SAVE ROLLS in effect.
Separate in play piles – When playing a card you must declare which player you are attacking, you have a separate in play pile for each opponent you play against. Cards in play against a specific opponent only interact with that opponent.
******* SEPARATE IN PLAY PILE RULES ARE ONLY IN EFFECT IN MATCHES THAT BEGIN WITH 2 ACTIVE OPPOSING PLAYERS. TORNADO TAG / HANDICAP MATCH, TRIPLE THREAT.
All players roll for a TURN ROLL, the highest roll takes the the turn. In the case where two team members have the highest roll, both players draw a card but they must choose who starts the turn.
DOUBLE TEAM: If two team members roll the same skill for a TURN ROLL , they can choose to high five, fist bump, or too sweet in order to combine their turn roll an attack any opposing player’(s) in the order of their choosing. When a FINISH card is played resolve any FINISH, then the second double teaming player plays a card.
***If you double team with a player you may still stop his played card and PROTECT the other player or SAVE the other player. See below.
PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do resolve ALL effects from the card you must bury your entire hand.
SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL.